Flameborn Pyre (5e Creature)
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Flameborn Pyre
Medium humanoid (flameborn), chaotic evil Armor Class 14 (natural armor)
Senses darkvision 60 ft., passive Perception 10
Death Burst. When the flameborn dies, it explodes in a burst of fire. Each creature within 10 feet of it must make a DC 15 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one. If the flameborn died because of fire damage, it deals 21 (6d6) fire damage instead. Ignite (1/Day). As a bonus action, the flameborn can ignite itself for 1 minute. While it is ignited, a creature that touches the flameborn or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage and if the flameborn hits with a weapon attack, the attack deals an additional 10 (3d6) fire damage (included in the attacks). Additionally, the flameborn sheds bright light in a 30-foot radius and dim light for an additional 30 feet and takes 10 (3d6) fire damage at the start of each of its turns. This damage cannot be reduced or avoided by any means. ACTIONSMultiattack. The flameborn makes two attacks. Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the flameborn is ignited, it deals an additional 10 (3d6) fire damage. Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the flameborn is ignited, it deals an additional 10 (3d6) fire damage.
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The flameborn pyre is a rarer and more potent variety of flameborn, with the ability to engulf its entire body in flames. A flameborn pyre is more powerful than a normal flameborn, but its fire is much more uncontrollable, burning brightly but only for a short time before it explodes in a burst of flames. |
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