Geodic (5e Creature)

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Geodic

Large elemental, neutral


Armor Class 17 (natural armor)
Hit Points 157 (15d10 + 75)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 20 (+5) 6 (-2) 10 (+0) 9 (-1)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 10
Languages Terran
Challenge 8 (3,900 XP)


False Appearance. While the geodic remains motionless, it is indistinguishable from a normal boulder.

ACTIONS

Multiattack. The geodic makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 15), and the geodic uses its Engulf on it.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Engulf. The geodic engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 15 Constitution saving throw at the start of each of the geodic's turns or take 14 (2d8 + 5) bludgeoning damage. If the geodic moves, the engulfed target moves with it. The geodic can have only one creature engulfed at a time.


Geodics are boulder-like creatures of elemental earth that spend most of their time curled up, all but indistinguishable from ordinary boulders. While a geodic is dormant, it remains still as a stone, but when it is threatened, it unfurls and wraps around its foes before it crushes them to death. Much like a geode, the inside of a geodic is lined with glittering crystals, though the elemental must be killed before this bounty can be retrieved.

Elemental Nature. A geodic doesn't require air, food, drink, or sleep.


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