Weeping Angel (5e Creature)

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Weeping Angel

Medium aberration, chaotic evil


Armor Class 17
Hit Points 68 (9d8 + 27)
Speed 60 ft., fly 60 ft.(can only move whilst unseen)


STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 20 (+5) 12 (+1) 16 (+3) 15 (+2)

Saving Throws Con +8, Wis +6, Cha +5
Damage Resistances bludgeoning, piercing and slashing from nonmagical weapons that aren't adamantine
Damage Immunities poison, psychic
Condition Immunities exhausted, petrified, poisoned
Senses darkvision 120 ft., Passive perception 16
Languages Celestial, Deep Speech, Telepathy 120 ft.
Challenge 7 (2,900 XP)


False Appearance While the Angel remains motionless, it is indistinguishable from an inanimate statue.

Petrifying Red Light Green Light While a creature observes the angel without blinking, it gains the petrified condition and cannot move or attack. While in this state its resistances become immunities and gains all the effects of a petrified creature. A creature can use his or her reaction to cast out a 60 ft cone with his/her sight and any angel caught in the cone will be petrified on its next turn. After 5 uses of this ability, the creature must make a Constitution saving throw with a DC of 5 to succeed on each subsequent turn. This DC increases by 5 each time it is attempted up to a maximum of 20. The area of this ability is halved if the creature is in low light (without darkvision) and cannot be used by a blinded creature, creatures relying on blindsight to see, those in complete darkness, undead or constructs. While not petrified and working with other Angels, the Angel can use its reaction to ensure that it doesn't look at another Angel and If two angels fail to use their reaction and look at each other then they remain petrified until something breaks the line of sight such as a Darkness spell.

Pack Tactics. The Angel has advantage on attack rolls against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.

ACTIONS

Multiattack The Angel makes two attacks: one with its bite and one with its claws or can use its aging touch instead.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) slashing damage.

Aging Touch. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage and the Angel regains hit points equal to the damage done. The targets maximum hit points are lowered based on the necrotic damage done and the character ages a number of years equal to the damage of the attack. The lost hit points are restored after a long rest but the additional years of age can only be restored by a greater restoration spell or similar magic. Each time a character suffers a aging touch that takes them above a venerable age (e.g. 70 with humans) they gain a level of exhaustion and after gaining 5 levels the victim dies and turns to ash.


Don't blink. Blink and you're dead. They are fast. Faster than you can believe. Don't turn your back. Don't look away. And don't blink.

Thought to have been an accident of creation, beings never meant to exist the Weeping Angels are the stuff of ancient legends, and children's nightmares. Born of the Temporal Plane where time ebbs and flows in unusual and often unpredictable ways the Weeping Angels have evolved to control these currents of time when in their home realm, allowing them to manipulate time as they see fit. However outside of the Temporal Plane things are very different, the flow of time there is fixed and fixed time is near impossible for Weeping Angels to survive in as they find themselves nearly frozen, only able to move at a rate imperceptible to most other creatures, causing them to slowly starve to death. However being both smart and cunning the Weeping Angels realized that even outside of the Temporal Realm they still held a strong connection to their home plane of existence, and through this realization they learnt how to manipulate the flow of time around themselves to move, at least to the outside observer, with lightning fast speeds. This make them vicious and incredibly effective hunters. However they do have one crucial weakness.

When a Weeping Angel is being directly observed, they become locked to the flow of time as it exists in the realm of the creature observing them. This results in observed Weeping Angels losing the ability to manipulate time around themselves causing them to appear as nothing more than statues, seemingly not moving at all. When in reality they are simply moving so slowly that it is imperceptible to most.

The Weeping Angels are predatory creatures that feed off of the life energy of living beings. However, to the detriment of the species they do so far to efficiently, and over endless generations the availability of food in the Temporal realm dwindled away until there was no longer enough food to sustain them, and so they ventured into the material plain seeking a new source of sustenance. However due to their temporal restrictions they needed a new way to hunt. Over endless generation of angels born into the temporal plane they evolved a the ability to to make all who gaze upon them do one simple thing; blink. This simple ability allows them to free themselves from their temporal restrictions, giving them the opportunity to close in on their prey and feast.

Weeping Angels appear to have little culture or motivation other than those serving their basic predatory requirement of gaining energy. They have been described as the loneliest beings in the universe, since their quantum-lock reaction makes it impossible for them to socialise with other creatures. However, Angels are capable of communication, as they often work in groups and clearly communicate with each other. On those occasions when they have chosen to communicate with their prey or foes they have demonstrated a cold and impersonal intelligence, but exhibit no empathy and no emotions beyond hunger, determination and occasional predatory sadism. While Angels can recognise individuals in other species when the situation requires it, they themselves speak collectively and appear to have little or no concept of themselves as individuals.


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