Champion, 4th Variant (5e Subclass)

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Champion, Variant (Improved)

Martial Subclass

This is, in my opinion, an improved version of the champion fighter.

Improved Critical

Beginning when you choose this subclass at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.

Remarkable Athlete

Starting at 7th level, Whenever you roll Athletics, Acrobatics or Initiative you count a roll of 7 or lower as a 8.

Well Trained Body

At 10th level,

  • Your movement speed is increased by 10 feet.
  • The amount of time you can hold your breath is doubled.
  • The amount of time it takes you to finish a long rest is halved.
  • Your Jumping distance is doubled.

Superior Critical

Starting at 15th level, your weapon attacks score a critical hit on a roll of 18-20.

Survivor

At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don't gain this benefit if you have 0 hit points.


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