Champion, 4th Variant (5e Subclass)
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Champion, Variant (Improved)
Martial Subclass
This is, in my opinion, an improved version of the champion fighter.
Improved Critical
Beginning when you choose this subclass at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.
Remarkable Athlete
Starting at 7th level, Whenever you roll Athletics, Acrobatics or Initiative you count a roll of 7 or lower as a 8.
Well Trained Body
At 10th level,
- Your movement speed is increased by 10 feet.
- The amount of time you can hold your breath is doubled.
- The amount of time it takes you to finish a long rest is halved.
- Your Jumping distance is doubled.
Superior Critical
Starting at 15th level, your weapon attacks score a critical hit on a roll of 18-20.
Survivor
At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don't gain this benefit if you have 0 hit points.
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