Undead Domain (5e Subclass)
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Cleric Level | Spells |
---|---|
1st | cure wounds, inflict wounds |
3rd | find steed, lesser restoration |
5th | bestow curse, vampiric touch |
7th | guardian of faith, blight |
9th | contagion, insect plague |
Not Yet Your Time
At 1st level, you gain proficiency with Constitution saving throws. You and all allies within 30 feet of you add your proficiency bonus to death saving throws.
When you choose this domain at 1st level, you gain proficiency with Heavy Armor.
Channel Divinity: Your Time Has Come
At 2nd level, you can manipulate divine energy to mark the last days of your enemy. When a creature within 30 feet of you is hit by a weapon attack, you can use your channel divinity as a reaction to deal extra radiant or necrotic damage equal to your Wisdom modifier + twice your cleric level. You may use this power after you hear if the creature survived the attack.
Accursed Servant
At 1st level, as an action you may raise a skeletal servant from an available corpse or bone pile. This retainer has AC 10, 1 hit point, and a strength of 8, and cannot attack or speak. You may only have one skeletal servant raised and accompanying you at any time.
Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the command to the best of its ability, then waits for your next command. If you command the servant to perform a command that move move it more then 60 feet away from you, it will wait at the edge of the 60-feet radius for further command.
At 5th level, your servant gains a charisma score of 6 and can speak simple words and phrases.
At 9th level, the servant has the ability to detect or intact corpses dead for more then 24 hours within 60 feet of it and not behind total cover, but will not necessarily have the initiative to inform you of a presence unless you ask it directly.
Starting at 13th level, your servant gains an intelligence score of 10, training in Arcana, History, or Religion (your choice, when you raise the servant) which uses your proficency bonus, and it gains the ability to speak fluently in full sentences.
At 17th level, you may raise up to two servants, and may have a maximum of two servants accompanying you at any time.
Master of Death
Once you reach level 6, you may, as an action raise one undead retainer, either a skeleton elite, flame skeleton, within 10 feet.
Undead retainers raised by this feature gain the following benefits: The created undead retainer receives one half experience of their creator, and may not exceed level 5" The creatures last until they are killed, upon which they may be resummoned after a long rest and a ritual to your deity.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant or necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Bone Armor
At 10th level your deity demonstrates to you the secret ways in which death can be used as a tool to preserve life.
Whenever you take damage and have an undead creature you control within five feet of you, you may use your reaction to take half the triggering damage and have the undead creature you control take the same amount. this damage may not be negated or avoided in any way. If using this ability causes your minion to fall to 0 hitpoints you gain hitpoints equal to twice your wisdom modifier. Once you use this feature it may not be used again till you finish a short or long rest.
Lord of Death
At 14th level your retainer's level may now equal up to level 7.
Master of the Cycle
At 17th level, once on each of your turns whenever you deal radiant or necrotic damage, you can restore half that many hit points to yourself or an ally within 30 feet of you. You also are immune to necrotic damage
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