Sea Orc (5e Creature)

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Sea Orc

Medium humanoid (orc), chaotic evil


Armor Class 13 (studded leather)
Hit Points 15 (2d8 + 6)
Speed 30 ft., swim 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Skills Intimidation +2
Senses darkvision 60 ft., passive Perception 11
Languages Common, Orc
Challenge 1/2 (100 XP)


Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Amphibious. The orc can breathe air and water.

ACTIONS

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.


While seen as inferior to their land-based cousins, sea orcs represent a great leap forward for orcs as they have adapted to live in and around water. They raid passing ships, and sometimes they form alliances with sahuagin, pirates, merrow, and other aquatic villains.


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