Luring Dragon (5e Creature)
Luring Dragon
Large dragon, neutral evil Armor Class 15 (nnatural armor)
Saving Throws Wis +5 Innate Spellcasting (Psionics). The dragon's innate spellcasting ability is Charisma (spell save DC 14). The dragon can innately cast the following spells, requiring no material components: At will: charm person, command, dancing lights, minor illusion ACTIONSMultiattack. The dragon uses its Enticing Lure. It then makes three attacks: one with its bite and two with its tentacles. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. Tentacle. Melee Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained. The dragon has two tentacles, each of which can grapple one target. Enticing Lure. The dragon emits an enticing psychic pulse. Every beast and humanoid within 300 feet of the dragon must succeed on a DC 14 Wisdom saving throw against this magic or be charmed for 1 hour or until the dragon uses a bonus action to end the effect.
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Luring dragons are lithe creatures covered in black scales streaked with deep purple. A luring dragon's front legs end in long tentacles that it uses to grab prey and prevent its escape. They are most often encountered underground, where they cling to cavern walls and grab prey as it passes below. Enthralling Lure. Luring dragons are proficient in mind-warping psionics, but they are most well known for their ability to emit an enticing pulse. Nearby creatures are compelled to approach the dragon, heading to its waiting jaws. Creatures caught by the dragon's alluring beacon have no clue of their fate until they are plucked by the dragon's tentacles and consumed. When the dragon has had its fill, it ends its psychic beacon, leaving other enthralled creatures, perhaps to be caught again at a later date. When the dragon again needs to feed, it simply casts its beacon anew. |
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