Drawys are a race of ancient reptilian creatures who have close relation to dragons, though more civilizated and weaker. They serve Bahamut and Tiamat, according to their alignment.
Lore
DC 15: Drawys are reptilian creatures that serve dragons and similiar creatures. They live close to their allies, which could be Kobolds for small cities and Dragon lairs for large empires.
DC 20: The Drawys believe that Tiamat and Bahamut created them in order to fight each other. They left the Astral Sea and created two large cities, one for Bahamut and one for Tiamat.
DC 25: The two large cities the Drawys built are called Garatiun, for Bahamut, and Zeheba, for Tiamat. The two cities fought each other and became large empires and then nations, and after many years they merged into the Dialkia empire, the largest Drawy empire known. The Drawys then sought other creatures who serve their gods, such as dragons and other reptilian creatures similiar to them.
Encounters
The Drawys ally reptilian creatures, such as Kobolds, and Dragon-like creatures, such as Dragons and Dragonborns.
- Encounter Examples
Level 1 Encounter (XP 325)
- 3 Drawy Minions (Level 1 Soldier Minion)
- 2 Kobold Minions (Level 1 Minion)
- 2 Kobold Skirmishers (Level 1 Skirmisher)
Level 3 Encounter (XP 675)
- 5 Drawy Minions (Level 1 Minion)
- 2 Kobold Dragonshield (Level 2 Soldier)
- 1 Kobold Wyrmpriest (Level 3 Artillery (L))
- 1 Drawy Coldshield (Level 3 Skirmisher)
Drawy Minion
Drawy Minion Level 1 Minion Soldier
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Medium Natural Humanoid (Reptile) XP 25
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HP 1; a missed attack never damages a minion.
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Initiative +3
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AC 16; Fortitude 11, Reflex 13, Will 11
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Perception +1
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Speed 6
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Standard Actions
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Short Sword (Weapon)♦ At-Will
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Attack: +5 Vs. AC
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Hit: 5 Damage
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Skills Intimidate +2
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Str 8 (-1)
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Dex 16 (+3)
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Wis 12 (+1)
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Con 12 (+1)
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Int 9 (-1)
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Cha 15 (+2)
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Alignment Any
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Languages Common
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Equipment Short sword
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Drawy Minions simply rush into combat and fight to death. They almost never fight alone.
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Drawy Fighter
Drawy Fighter Level 1 Soldier
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Medium Natural Humanoid (Reptile) XP 100
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HP 30; Bloodied 15
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Initiative +5
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AC 15; Fortitude 11, Reflex 14, Will 13
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Perception +0
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Speed 6
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Standard Actions
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Spear (Weapon)♦ At-Will
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Attack: +6 Vs. AC
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Hit: 1d8 Damage
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Move Actions
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Replacing Order ♦ At-Will
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Effect: The Drawy Fighter slides one adjacent ally 3 squares
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Skills Intimidate +5, Stealth +5
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Str 8 (-1)
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Dex 16 (+3)
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Wis 10 (+0)
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Con 11 (+0)
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Int 6 (-2)
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Cha 17 (+3)
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Alignment Any
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Languages Common
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Equipment Spear
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Drawy Fighters fight in packs. Drawy Fighters may help a weak ally to run away from enemies using Replacing Order.
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Drawy Coldshield
Drawy Coldshield Level 3 Soldier
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Medium Natural Humanoid (Reptile) XP 150
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HP 46; Bloodied 23
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Initiative +4
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AC 17; Fortitude 13, Reflex 15, Will 15
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Perception +4
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Speed 6
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Resist Cold 10
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Vulnerable Fire 5
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Standard Actions
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Chilly Longsword (Cold, Weapon)♦ At-Will
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Attack: +8 Vs. AC
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Hit: 1d8 + 6 Cold damage
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Chill Defense (Cold, Weapon)♦ At-Will
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Attack: +8 Vs. AC
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Hit: 1d8 + 8 Cold damage, and the Drawy Coldshield gains a +2 bonus to AC until the end of it's next turn
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Getaway Order ♦ At-Will
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Attack: +8 Vs. AC
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Hit: The target is slided 3 squares
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Skills Intimidate +7, Stealth +6
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Str 9 (+0)
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Dex 16 (+4)
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Wis 12 (+2)
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Con 12 (+2)
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Int 8 (+0)
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Cha 17 (+3)
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Alignment Any
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Languages Common
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Equipment Longsword
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A Drawy Coldshield fights in melee combat, defending itself using Chill Defense and keeping enemies off it's allies using Getaway Order.
Drawy Tiamat's Mage
The Drawy Tiamat's Mage stays at the back and avoids combat while using it's spells to fight. It only uses Stopping Ray against creatures that put it's allies in danger.
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