3e SRD:Werebear

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This material is published under the OGL 1.0a.

Werebear[edit]

Size/Type: Medium Shapechanger
Hit Dice: 6d8+24 (51 hp)
Initiative: +0; +1 (Dex) as bear
Speed: 30 ft.; 30 ft. as bear
AC: 12 (+2 natural); 17 (-1 size, +1 Dex, +7 natural) as bear
Attacks: Unarmed strike +0 melee; 2 claws +11 melee, bite +9 melee as bear
Damage: Unarmed strike 1d3 subdual; claw 1d8+8, bite 2d8+4
Face/Reach: 5 ft. by 5 ft.; 5 ft. by 5 ft. as bear/5 ft.; 10 ft. as bear
Special Attacks: Improved grab, curse of lycanthropy as bear
Special Qualities: Bear empathy; plus scent, damage reduction 15/silver as bear
Saves: Fort +11, Ref +6, Will +4
Abilities: Str 27, Dex 13, Con 19, Int 10, Wis 10, Cha 10 as bear1
Skills: Listen +11, Search +8, Spot +14, Swim +14 as bear2
Feats: Blind-Fight, Multiattack, Power Attack as bear3
Climate/Terrain: Any forest, hill, mountains, and underground
Organization: Solitary, pair, family (2-4), or troupe (2-4 plus 1-4 brown bears)
Challenge Rating: 5
Treasure: Standard
Alignment: Always lawful good
Advancement: By character class

1 In human form, these lycanthropes have the following ability scores: Str 11, Dex 11, Con 11, Int 10, Wis 10, Cha 10.

2 In human form, these lycanthropes have the skill Craft or Profession (any one) +6, Knowledge (any one) +4.

3 In human form, these lycanthropes have the feat Skill Focus (any Craft or Profession) and Skill Focus (Knowledge).

Combat

Improved Grab (Ex): To use this ability, the werebear must hit with a claw attack.



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