3e SRD:Wolf

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This material is published under the OGL 1.0a.

Wolf[edit]

Size/Type: Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2 (Dex)
Speed: 50 ft.
AC: 14 (+2 Dex, +2 natural)
Attacks: Bite +3 melee
Damage: Bite 1d6+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +3, Listen +6, Move Silently +4, Spot +4, Wilderness Lore +1*
Feats: Weapon Finesse (bite)
Climate/Terrain: Any forest, hill, plains, and mountains
Organization: Solitary, pair, or pack (7-16)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 3 HD (Medium-size); 4-5 HD (Large)


Combat

Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

Skills: *Wolves receive a +4 racial bonus to Wilderness Lore checks when tracking by scent.



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