Thunder Hound (3.5e Creature)

From D&D Wiki

Revision as of 14:34, 7 July 2019 by Coaldstone (talk | contribs) (Fixed categories.)
Jump to: navigation, search

Thunder Hound

Size/Type: Medium Magical Beast (Air)
Hit Dice: 1d10 + 2 (7 hp)
Initiative: +3
Speed: 50 ft. (10 squares)
Armor Class: 15 (+3 Dex, +2 natural), touch 13, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Bite +4 (1d6+3)
Full Attack: Bite +4 (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Thunderous fangs
Special Qualities: Darkvision out to 60 ft., low-light vision, scent, electric evasion
Saves: Fort +4, Ref +5, Will +1
Abilities: Str 13, Dex 17, Con 15, Int 5, Wis 13, Cha 6
Skills: Jump +3, Spot +3
Feats: RunB, Weapon Finesse (bite)
Environment: Temperate mountains
Organization: Solitary, pair, hunting pack (5-12), or den (20-30, plus 10-15 pups and an alpha with 2-5 HD)
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: 2-5 HD (Medium), 6-12 HD (Large), 13-20 HD (Huge)
Level Adjustment:


A wolflike beast stares at you with bright yellow eyes. It has a sleek light gray pelt, with faintly yellowish patches in the shape of lightning bolts on its sides. It has a short, bushy tail and small, sharply pointed ears. Its thick fur seems to build up sparks as it rubs together, and you can hear the crackle of electricity as it bares its long, sharp teeth.

Thunder hounds are fearsome, electrically charged predators. Their bodies innately produce sparks, which they use to attack and defend themselves.

Thunder hounds live in communal dens in mountainous caves, with males going out to hunt while female hounds defend the den. An alpha (typically the oldest and most powerful thunder hound) leads hunts out into the world. Typically, thunder hound dens are lit and kept warm by the constant sparks released when thunder hounds rub up against each other. Sometimes, thunder hounds can be raised from pups and adopted as pets or companions by humanoids, and monstrous humanoid tribes in the same areas as thunder hounds might capture and train a few as war animals.

Thunder hounds build up electricity using several glands in their fangs and on their bodies. It is produced in a similar manner to sweat, and is generally expelled as sparks by rubbing up against a wall. Male thunder hounds can also channel that electricity through their bite into an already wounded foe, which they use to finish off weakened prey.

Combat

Thunder hounds hunt in packs, darting in and striking their foes with numerous bites and electric attacks before diving out. A cornered or alone thunder hound impulsively tries to escape its predators, running by while its electric evasion strikes any enemies trying to stop it.

Thunderous Fangs: (Ex) Three times per day, a thunder hound can make a normal melee attack to deal 1d4 points of extra electricity damage against a foe if at least one other thunder hound has attacked that creature this round.

Electric Evasion: (Ex) Whenever a creature makes an attack of opportunity against a thunder hound, that creature takes a -4 penalty to the attack roll and takes 1d6 electricity damage (Reflex DC 14 negates).


Template:3.5e Creatures CR 1/2 Breadcrumb

Home of user-generated,
homebrew pages!


Advertisements: