Coin Golem (Pathfinder Creature)

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COIN GOLEM

HTTP://WWW.GOODMAN-GAMES.COM/IMAGES/ARTSTORE/COIN_GOLEMLARGE.JPG         CR 11

XP: {{{xp}}}
Race, and Class Level {{{race}}} {{{class}}}
Alignment, Size, and Type: Neutral Huge Construct
Init and Senses Init +1; Senses {{{senses}}}
Aura {{{aura}}}

DEFENSE


Armor Class: 25 (-2 size, +1 Dex, +16 natural), touch 9, flat-footed 24 ({{{acdet}}})
hp: 85 (12d10+20)
Saves: Fort +4, Ref +5, Will +7
Special Defenses
Weaknesses {{{weak}}}

OFFENSE


Speed: 40 ft. (8 squares) (can't run)
Melee: {{{melee}}}
Ranged: {{{ranged}}}
Space/Reach: Space 15 ft.; Reach 15 ft.
Special Attacks: Whirlwind (3/day, 15–40 ft. high, 2d6+10 damage, DC 26)
Spell-Like Abilities Spell-Like Abilities {{{spa}}}
Spells Know Spells Known {{{spk}}}

STATISTICS


Ability Scores: Str 30, Dex 12, Con —, Int —, Wis 16, Cha 9
BAB/CMB/CMD: Base Atk +12; CMB +24; CMD +35
Feats: Combat Reflexes
Skills: Perception +3 (as published in Remarkable Races Pathway to Adventure: The Numistian)
Languages: {{{lang}}}
Special Qualities: Construct traits, damage reduction 20/magic, darkvision 60 ft., magic immunity, piercing immunity, pile of coins, regeneration 10 (special, see below)

ECOLOGY


Environment: The Material Planes
Organization: Solitary or trove (3-9)
Treasure: Quadruple standard (coins only)




From the ground before you rises a massive humanoid figure made all of coins. What better to guard the economancer's treasure, than the treasure itself?

Combat

Magic Immunity (Ex): A coin golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. A fire effect slows it (as the slow spell) for 3 rounds with no savings throw. A cold effect breaks any slow effect and cures 1 point of damage for each 3 points of damage it was supposed to deal. A coin golem does not roll a savings throw against cold effects.

Piercing Immunity (Ex): Piercing weapons, even magical ones, do no damage to a coin golem.

Pile of coins (Ex): A coin golem can collapse into a heap of coins and sit perfectly still for long periods of time. An observer must succeed on a DC 30 Perception check to notice that the coin golem is alive. Coin golems typically rest on top of a pile of normal coins, blending in seamlessly with their treasure hoards.

Regeneration (Su): As long as the coin golem is in contact with its treasure hoard, the coin golem has regeneration 10. The coin golem is destroyed when it brought below 0 hit points and removed from its treasure hoard.

Construction

A coin golem’s body is constructed of over 100,000 coins, mostly gold pieces, but many silver, copper, and platinum pieces as well. While fairly easy to physically construct (the coins are simply placed in a large pile), the proportions of gold, copper, platinum and silver must be very precise, and are determined by the age and rarity of each coin. This requires a DC 15 Appraise check and a DC 15 Knowledge (history) check.

CL 16th; Craft Construct, animate objects, control weather, limited wish, polymorph any object; caster must be 16th level; Price 250,000 gp.; 176,000 gp.


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