Watermote Swarm (3.5e Creature)

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Watermote Swarm
Size/Type: Fine Swarm
Hit Dice: 5d12 (35 hp)
Initiative: +1
Speed: Swim 20ft ( 4 Squares)
Armor Class: 19 ( +8 Size, +1 Dex), touch 19, flat-footed 18
Base Attack/Grapple: +3/6
Attack: 1d6 Swarm
Full Attack: 1d6 Swarm
Space/Reach: 10ft/0ft
Special Attacks: Distraction, Create Water
Special Qualities: Blind Sense 30 ft, immune to weapon damage, swarm traits
Saves: Fort +2, Ref +3, Will +6
Abilities: Str 4, Dex 13, Con —, Int —, Wis 10, Cha 1
Skills:
Feats:
Environment: Any
Organization: Solitary, cloud (2–4 swarms), or infestation (7–12 swarms)
Challenge Rating: 4
Treasure: None
Alignment: Always true neutral
Advancement: None
Level Adjustment:
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More information...

You swim into a dark patch of sticky water, it feels much denser than the surrounding water. Slowly, it starts dragging you down, as if the water itself is trying to drown you.

Combat

Distraction (Ex): Any living creature that begins its turn with a Watermote swarm in its space must succeed on a DC 15 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.

Create Water This spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large—possibly creating a downpour or filling many small receptacles.


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