Colossal Warrior (5e Subclass)

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Colossal Warrior

This warriors train themselves to be the mighty weapon masters, while aiming to be that, they also train their body to become superstrong and mighty. They use devestating blows to break their enemies.


Colossus Smash

At 3rd level when you choose this archetype, you gain the colossus smash ability. When you hit a creature with a melee weapon attack, you can make it a colossus smash. This smash deals an extra 2d6 damage of the weapons type, and it breaks your targets defenses for one minute, their ac is decreased by 2 for the duration. (The damage and armor class reduction is increases by your proficiency bonus for example at 5th level, damage dice becomes 3d6 and ac reduction becomes 3)

You must finish a short or long rest to use this feature again. If you roll 19 or 20 when hitting to your target affected by your Colossus Smash, you can use this feature again without needing a rest. (If you use Colossus Smash on the same target, the ac reduction effect doesn't stack but the duration is restored.)

Superior Durability

At 7th level, your physical and mental durability increases due to your hard training. Whenever you make a saving throw, roll a d6 and add the die to your saving throw total. If applying this bonus to a death saving throw increases the total to 20 or higher, you gain the benefits of Rolling a 20 on the d20.


Colossal Strength

At 10th level, you can use Colossus Smash freature two times before needing a rest. If you roll 19 or 20 to reset your Colossus Smash cooldown, you regain one charge.


Superior Stamina

At 15th level, the required roll to reset your Colossus Smash cooldown becomes 18-20.


Titanic Recovery

At 18th level, as a bonus action when you have less than half of your hit points remaining, you can regain a number of hit points equal to half your hit point maximum. Once you use this feature, you can't use it again until you finish a long rest.


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