Ashen One (5e Creature)

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Ashen One

Medium fiend, chaotic evil


Armor Class 16 (natural armour, shield)
Hit Points 44 (8d8 + 8)
Speed 30 ft., climb 20 ft.


STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 13 (+1) 12 (+1) 14 (+2) 14 (+2)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, lightning
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal, Common, Infernal
Challenge 7 (2,900 XP)


Amorphous. The ashen one can move through a space as narrow as 1 inch wide without squeezing.

ACTIONS

Multiattack. The ashen one makes three attacks.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used in two hands.

Shield Bash. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.


Rituals most vile can warp a humanoid into a creature of pure evil: an ashen one. An ashen one has a partly corporeal body of smoke and ash covered in small spikes, while clouds of smoke constantly billow off of its form.
Ashen ones remember little of their past lives, though reminders of significant events can cause them to become temporarily lost in thought.


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