Grass Golem (5e Creature)

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Grass Golem

Large construct, unaligned


Armor Class 15 (natural armour)
Hit Points 68 (8d10 + 24)
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 17 (+3) 17 (+3) 3 (-4) 10 (+0) 1 (-5)

Damage Vulnerabilities fire
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, paralysed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 3 (700 XP)


False Appearance. While the golem is not moving, it appears to be a grass-covered mound.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

ACTIONS

Multiattack. The grass golem makes two slam attacks.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.


Grass golems are elemental creatures bound to fields of grass. They are understandably not as powerful as other, more tightly bound golems, but grass golems have a great advantage, in that they blend in perfectly with a grassy field, appearing as nothing more than a grassy mound to unwary victims.
At the heart of every grass golem lies a tiny shard of crystal. This crystal is bound to another and inserted into the golem during the final stages of its creation, and allows the holder of the other crystal to telepathically control the golem. Unlike other weakly bound golems which fly into a rage when they are significantly damaged, a grass golem never does so for reasons unknown, though thought to be related to the crystal shard. No other variety of golem benefits from the crystal shard, however.

Constructed Nature. A grass golem doesn't require air, food, drink, or sleep.


Creating a Grass Golem

Time Cost Manual Rarity
30 days 30,000 gp Very rare

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