Aranea-kin (3.5e Race)

From D&D Wiki
Revision as of 16:23, 22 March 2019 by Revival (talk | contribs) (breadcrumb and categories)
Jump to navigation Jump to search


Personality

Aranea-kins name themselves as "Aranerins", similar to name of their ancestors Aranea. Despite this similarities in names, Aranerins put themselves above their distant parent, proving that they are more perfect and complete. Unlike aranea, they are not hunted by humankind, and don't crave for humans flesh that much. Some of Aranerins still can succumb to their animal desires and live aside big cities in small towns or in closed communes. Despite a part of bloodlust creature inside their mind, some of them still try to socialize in big cities and do it with great successful, thanks to their skills.

Physical Description

Aranerins have strong connection both to their bloodlines. Despite they cannot turn themself to a monstrous big spider, they still have true forms. The first is a unique Small or Medium humanoid; an aranea in its humanoid form always assumes the same appearance and traits, much as a lycanthrope would. In humanoid form, an aranea cannot use its special attacks.

The second form is a true form: Medium spider–humanoid hybrid. In hybrid form, an aranea looks like a Medium humanoid at first glance, but a DC 25 Spot check reveals the creature’s fangs and claws.

Relations

Relations between Aranerins and other races depends on their whereabouts. Aranerins that live in cities make contact with any races exept drow, cause most of them are suspicious to this spider-kind creatures. Some of drow think of them like blessed by Lloth, some of them think their existence is ungodly. But, in case that Aranerins most of the time remains in their human form, they make contacts with anyone. Aranerins that live in their little closed society are in no exeptional needs in making relationships.

Alignment

Can be of any aligment.

Religion

Language

Aranerins speak Common. As bonus language they may chose from listed: Undercommon, Abyssal, Sylvan

Racial Traits

  • +4 Strength, +2 Constitution, +4 Dexterity. Benefits they gain from their spider blood, that used to be strong and agile for hunting.
  • Humanoid
  • Medium
  • Aranea-kin base land speed is 30 feet.
  • From their human blood they also gain benefits. Aranea-kins are as skilled, as their anscestors. On 1st level they gain 2 extra feats, and 1 extra skill point at 1st and each additional level.
  • Araea-kins get +2 to all jump, spot, listen, tumble and climb checks.
  • Change Shape(Su):Aranea-kins may have two forms. The first is a unique Small or Medium humanoid; an aranea in its humanoid form always assumes the same appearance and traits, much as a lycanthrope would. In humanoid form, an aranea cannot use its special attacks.

The second form is a Medium spider–humanoid hybrid. In hybrid form, an aranea looks like a Medium humanoid at first glance, but a DC 25 Spot check reveals the creature’s fangs and claws. The aranea retains its bite and claw attack, and can also wield weapons or wear armor. When in hybrid form, an aranea’s speed is 30 feet (6 squares).

An aranea remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does an aranea revert to its natural form when killed. A true seeing spell, however, reveals its natural form if it is in humanoid or hybrid form.

Change Shape is a standart action that provokes attack of opportunity.

  • While in hybrid shape, Aranea-kin's skin becomes more hard because of chitin in it, this grants + 2 NA bonus.
  • Natural attacks: while in hybrid shape, Aranea-kin may provide its natural attacks:

Bite attack: 1d6+poison (Fortitude DC 13, initial damage 1d6 Str, secondary damage 2d6 Str.)

Claw attack: 1d4+Str modifier

Vital Statistics

See Drow



Back to Main Page3.5e HomebrewRaces