Very Young White Dragon (5e Creature)

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Very Young White Dragon

Medium dragon, chaotic evil


Armor Class 16 (Natural Armor)
Hit Points 90 (12d8 + 36)
Speed 30 ft., burrow 15 ft., fly 60 ft., climb 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 16 (+3) 8 (-1) 10 (+0) 12 (+1)

Saving Throws Dex +2, Con +5, Wis +2, Cha +3
Skills Perception +4, Athletics +5, Intimidation +5
Damage Immunities cold
Senses blindsight 20 ft., darkvision 90 ft., passive Perception 14
Languages Common, Draconic
Challenge 4 (1,100 XP)


Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

ACTIONS

Multiattack. The dragon makes two attacks: one with its bite and one with its claws or two with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) cold damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Cold Breath (Recharge 5-6). The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that cone must make a DC 13 Constitution saving throw, taking 31 (7d8) cold damage on a failed save, or half as much damage on a successful one.


See Dragons (5e Creature).


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