Air Orb (5e Creature)

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Revision as of 05:12, 16 March 2019 by Kara (talk | contribs) (reduced challenge ratin due to the very low amount of hit points of this creaute)
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Air Orb

Small elemental, neutral


Armor Class 16
Hit Points 2 (1d6 - 1)
Speed 0 ft., fly 60 ft. (hover)


STR DEX CON INT WIS CHA
1 (-5) 23 (+6) 8 (-1) 7 (-2) 11 (+0) 11 (+0)

Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, paralysed, petrified, poisoned, prone, restrained
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages Auran
Challenge 1/8 (25 XP)


Innate Spellcasting (1/Day). The orb can innately cast gust of wind (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

ACTIONS

Slam. Melee Spell Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) bludgeoning damage.


A tightly bound orb of elemental air, an air orb sounds like a light breeze when in motion. Its body is an ephemeral mass of wind, and is easily broken apart, dispersing the orb. It can summon strong winds, and it moves very quickly.

Elemental Nature. An air orb doesn't require air, food, drink, or sleep.


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