Path of the Battleborn (5e Subclass)
From D&D Wiki
Path of the Battleborn
The Path of the Battleborn is for those who have dedicated their lives to the bloodlust that you feel during battle. These individuals show exceptional combat prowess, laying waste to all enemies in their way.
- This Ends Now
Living your life always in the mists of battle, you've learn to tap into you're inner bloodlust. Starting when you choose this path at 3rd level. you can go berserk when you rage. If you do so. for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. You can use this feature once per long rest and at 14th level you may use this feature twice per long rest.
- Bloodlust
The scent of death only drives you to push yourself even further into battle. Beginning at 6th level whenever you are raging and a enemy dies within 10 feet of you, you gain temporary hit points equal to your proficiency modifer + your constitution Modifier. These temporary hit points are reduced to 0 when your rage ends.
- Scent of Blood
Starting at 10th level. Whenever a hostile creature takes damage within 20 feet of you, you can use your reaction to move half your movement speed towards the enemy who has taken damage. If you movement ends within melee attack range of enemy that took damage as part of your reaction you may make one melee attack against the creature.
- Rage Beyond the Grave
Beginning at 14th level, the bloodlust that fuels your rage allows you to shrug off fatal blows. While raging, having 0 hit points doesn’t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until your rage ends.
Back to Main Page → 5e Homebrew → Character Options → Subclasses