The Weaver (5e Subclass)

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Arcane Tradition: The Weaver

Learning the Basics

When you select this school at 2nd level, you gain proficiency in the Weaver's Tools. You also learn to embew a sewing needle with magic, allowing you to use it as an arcane focus.

Starting the Stitch

You cannot see the weave of the universe as of yet, but you have learned how to use your powers in the physical world. Starting at the 2nd level, as an action, you can sew people or objects to other people, objects, a wall, or the ground. The objects and creatures must be within 30 feet of you and eachother. The ties last for one minute. The targets make a Dexterity saving throw against your spell save DC or be restrained. If you chose to target two creatures, only one needs to succeed on the saving throw. On the restrained creature's turn they may make a strength saving throw against your spell save DC to escape. You can use this feature a number of times equal to your spellcasting modifier (minimum of 1).

Weft and Weave

You have learned to see the weave of the universe and can pull the strings. As a bonus action, you can open two portals. One next to you and one up to 30 feet away. It is open for one minute. You can take your reaction to close the portal, if a creature is inside they take 3d10 force damage and is pushed back out the way they came in. Once you use this feature, you can't use it again until you finish a short or long rest.

Switching the Stitch

You've learned to see more subtle movements in the weave of the universe and how to combat them. At the 6th level, when a creature makes an attack roll, saving throw, or an ability check you can use your reaction to force them to reroll and take the new roll. You may do this an amount of times equal to your spellcasting mod (minimum of 1).

The Final Thread of Fate

You are truly a master of the weave. At the 14th level, as a bonus action you choose 2 creatures within 60 feet of you. When one of these creatures takes damage or receives a status condition, the other creature also takes the same amount of damage or the same status condition. This connection lasts for one minute. Once you use this feature you can't use it again until you finish a short or long rest.


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