Plant the Flag (4e Power)

From D&D Wiki

Revision as of 13:02, 25 January 2019 by Revival (talk | contribs) (moved power to own page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Plant the Flag Color Bearer Attack 1
You plant the flag into the ground, allowing yourself full ability to defend it.
Daily Star.gif Martial, Weapon, Implement
Standard Action Close Burst 1
Requirement: Staff or Spear group weapon equipped
Target: Each enemy in burst
Attack: Charisma Vs. AC
Hit: 1[W] + Strength Modifier damage.
Effect: Every ally in a close burst 3 gains a bonus based on your choice of standard.

Special: Before you attack, you may temporarily draw any weapon you can wield and use it in the attack. While in this stance, you cannot move. You cannot use the Invigorating Flag feature while in this stance. If someone else moves you, you regain the flag and the stance immediately ends. You can end the stance as a free action.

Sustain Minor: You may expend a minor action to sustain this stance.

Gold Standard: Gain a bonus to attack rolls equal to 1d6 plus your Charisma Modifier.

Red Standard: Gain a bonus to damage rolls equal to 1d8 plus your Charisma Modifier.

Blue Standard: Gain a bonus to all defenses equal to 1d4 plus your Charisma Modifier.



Back to Main Page4e HomebrewPowersColor Bearer Powers


Home of user-generated,
homebrew pages!


Advertisements: