Flame Moth (5e Creature)
From D&D Wiki
Flame Moth
Medium elemental, neutral Armor Class 14 (natural armour)
Damage Immunities fire, poison Flyby. The moth doesn't provoke opportunity attacks when it flies out of an enemy's reach. Illumination. The moth sheds bright light in a 20-foot radius and dim light for an additional 20 feet. ACTIONSProboscis. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, plus 4 (1d8) fire damage. Fire Breath (Recharge 6). The moth exhales fire in a 30-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
|
Flame moths are elementals born of air and fire. They flit about the Elemental Plane of Fire and gain sustenance from the intense heat of their environment. Without heat, flame moths will slowly die. They lay eggs that resemble tiny stone spheres on the banks of rivers of lava, which hatch after a few months. A flame moth spends about a year in a larval state before pupating for a few weeks and emerging as an adult flame moth. |
Back to Main Page → 5e Homebrew → Creatures