Fifth Hour - Limbo (5e Subclass)

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Fifth Hour - Limbo

Sorcerous Origin

Long ago, a powerful archdevil called Kankerok devised a way to break down the barriers between planes. Argentahl, god of balance and order, gifted sixteen newborn children on the material plane immense power. Forty years later, Kankerok began his ritual. Unbeknownst to him, the sixteen had been preparing, being recognised as protectors of the worlds by their immense power. They had assembled a massive army of billions, the full forces of the material plane. The army traversed the sixteen Outer Planes, guarding the portals that opened and thwarting those who would attempt to pass through. During this time, the sorcerers conducted an almighty ritual sealing the barrier. After sixteen hours, the ritual and the journey of the army were complete, but during the seventeenth Kankerok enacted a devious plan- he captured the billions of fallen souls that could not move on to outer planes due to the ritual's completion, for it had negated all travel between the planes for an hour after it was complete, and transmuted them into an army of ghasts that marched upon the material plane. For this battle, however, the sixteen could lead the army, and they conquered the ghasts, freeing them in time for their souls to escape to the outer planes. Over the course of these seventeen hours, the fate of the world was changed, causing gargantuan magical ripples across time that cause some to be touched by planar magic.

Acolyte of Change

Starting at 1st level, when you deal damage via a spell or attack, you may change it's damage type to one of three damage types you choose now. You can do this a number of times equal to your Charisma modifier, and you regain all uses when you finish a long rest.

Bringer of Chaos

Starting at 1st level, when an creature misses you with a weapon attack you may force it to make another weapon attack with the same weapon against an enemy within range. You can add your Charisma modifier to the attack and damage roll of that attack in place of the usual modifier (whichever is superior happens). You may do this a number of times equal to your Charisma modifier, and you regain all uses when you finish a long rest.

Everchanging Chaos

Starting at 6th level, you regain all spent uses of Acolyte of Change and Bringer of Chaos when you finish a short or long rest.

Ascendancy of Chaos

Starting at 14th level, your Charisma score increases by 2, to a maximum of 22. Also, roll a d6 each time you finish a long rest and compare it to the below list. The appropriate ability score also increases by 2, to a maximum of 22 (or to a maximum of 24 if the appropriate ability score was Charisma) until you finish a long rest.

The List:

1. Strength

2. Dexterity

3. Constitution

4. Charisma

5. Wisdom

6. Intelligence

Master of Change

Starting at 18th level, when you use a metamagic option you may choose to not expend sorcery points. If you do so you gain one level of exhaustion.


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