Galershik (5e Creature)

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Galershik

Huge fiend (demon), chaotic evil


Armor Class 16 (natural armor)
Hit Points 207 (18d12 + 90)
Speed 30 ft., fly 60 ft.


STR DEX CON INT WIS CHA
21 (+5) 14 (+2) 20 (+5) 7 (-2) 14 (+2) 7 (-2)

Saving Throws Str +10, Con +10, Wis +7
Skills Perception +7
Damage Resistances cold, lightning; bludgeoning, piercing, and slashing damage from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities poisoned
Senses blindsight 60 ft. passive Perception 17
Languages Abyssal, telepathy 120 ft.
Challenge 13 (10,000 XP)


Magic Resistance. The galershik has advantage on saving throws against spells and other magical effects.

Magic Weapons. The galershik's weapon attacks are magical.

ACTIONS

Multiattack. The galershik makes three attacks: one with its bite and two with its scimitar. It can make one tail attack in place of its bite.

Bite. Melee Weapon Attack: +10 to hit , reach 10 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 7 (2d6) fire damage.

Scimitar. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.

Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 18 (2d12 + 5) bludgeoning damage.

Fire Breath (Recharge 5-6). The galershik exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.


A demon of considerable power; the galershik resembles a dragon with a reptilian maw, and great skin-covered wings. They rely on their brutish strength and ferocious nature to slay whatever stands in their way.


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