Galershik (5e Creature)
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Galershik
Huge fiend (demon), chaotic evil Armor Class 16 (natural armor)
Saving Throws Str +10, Con +10, Wis +7 Magic Resistance. The galershik has advantage on saving throws against spells and other magical effects. Magic Weapons. The galershik's weapon attacks are magical. ACTIONSMultiattack. The galershik makes three attacks: one with its bite and two with its scimitar. It can make one tail attack in place of its bite. Bite. Melee Weapon Attack: +10 to hit , reach 10 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 7 (2d6) fire damage. Scimitar. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage. Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 18 (2d12 + 5) bludgeoning damage. Fire Breath (Recharge 5-6). The galershik exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.
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A demon of considerable power; the galershik resembles a dragon with a reptilian maw, and great skin-covered wings. They rely on their brutish strength and ferocious nature to slay whatever stands in their way. |
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