Sandgorgon (5e Creature)

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Sandgorgon

Large monstrosity, chaotic evil


Armor Class 18 (natural armour)
Hit Points 168 (16d10 + 80)
Speed 40 ft., burrow 20 ft.


STR DEX CON INT WIS CHA
21 (+5) 15 (+2) 20 (+5) 12 (+1) 12 (+1) 10 (0)

Saving Throws Str +8, Dex +5, Con +8
Damage Vulnerabilities water-based spells except dessication
Damage Resistances silver or better weapons to damage
Damage Immunities lightning, fire
Condition Immunities hold
Senses passive Perception 19
Languages
Challenge 9 (4,500 XP)


Desert Predator. these giant lizards similar in appearance to River Monitors roam the deserts seeking prey.

ACTIONS

Multiattack. The sandgorgon makes three attacks, one with its bite and two with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage +5.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 7) piercing damage +5, bludgeoning damage +2.

Poison Breath. 3XDay: The Sandgorgon sprays poison in 30' cone. Each creature within that cone must save DC 15 versus Dexterity or be blinded for 1d4 rounds and incapacitated from nausea for 1d10 rounds. On a successful save, the affected party loses one bonus to strength actions for 1d4 rounds.


They are light tan in color so easily blend into the sand. They will often tunnel under a village and wreak havoc and death. They are predators with little intelligence and no capacity for language.


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