SRD Warlock (3.5e Optimized Character Build)
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Introduction
This Build uses various high arcanas from the archmage prestige class to blast things a lot of times per day (more than you will probably need). who said only warlocks could blow everything up constantly
References
PHB, DMG
Game Rule Components
Spells, Powers, Soulmelds, Stances, etc.
Items
None is needed, though everything that gives a bonus in charisma will be good.
Progression
Starting Ability Scores (Before Racial Adjustments): Cha 15, Int 14, Dex 13, Wis 12, Str 10, Con 8.
Race (Templates): Human, but caneasily be altered for any race. Starting Racial Traits:
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Sorcerer 1 | +0 | +0 | +0 | +2 | spell focus (evocation), spell focus(any) | familiar | make sure to max out knowledge (arcana) and spellcraft |
2nd | Sorcerer 2 | +1 | + 0 | 0+ | +3 | |||
3rd | sorcerer 3 | +1 | +1 | + 1 | +3 | Skill focus (spellcraft) | make sure to keep maxing out knowledge (arcana) and spellcraft | |
4th | Sorcerer 4 | +2 | +1 | +1 | +4 | continue this until level 14, still maxing out knowledge (arcana) and spellcraft. take any good feats. | ||
14th | sorcerer 14 | +7/+2 | +4 | +4 | +9 | make sure you have gotten heighten spell. | you now meet the requirements for Archmage, if you know spells from at least 5 different schools. make sure you do that. | |
15th | sorcerer 14, archmage 1 | +7/+2 | +4 | +4 | +11 | High arcana | ||
16th | sorcerer 14, archmage 2 | +8/+3 | +4 | +4 | +12 | High arcana | this high arcana should be spell like ability | |
17th | sorcerer 14, archmage 3 | +8/+3 | +5 | +5 | +12 | High arcana | ||
18th | Sorcerer 14, Archmage 4 | +9/+4 | +5 | +5 | +13 | High arcana | this high arcana should be arcane fire |
Other Components
take a few more archmage levels with any high arcana you want, to improve arcane fire damage. a mastery of shaping would be nice, so you don't blow up your friends. the spell like ability could be any sort of destructive spell. anyway, you should get it as many times per day as possible, and if there's room for it, you should also metamagic it. the arcane fire should be used to burn all your low-level spell slot.
Highlights
at the point you reach 18th level, you have 51 spells per day, with a total of 232 spell levels. thats an average of around 4,5 spell levels per spell. since you achmage level is 4, if you channel it all as arcane fire, thats 51 times per day you can deal an average of 8-9d6 damage. this is without bonus spells for charisma. in addition to this, you have your spell like ability. (you will actually get more arcane firepower if you don't take you spell like ability to level 9)
Munchkin-Size Me
get a ring of wizardry IV, and youll have 6 spells and 18 spell levels more for your arcane fire.+++++
Side Notes
this is not really an overpowered build (or at least I don't think so). rather, its about never running out of spell power.
Limitations
If you end up in an antimagic field, you're pretty much useless, unless you're halfway decent with sword and/or bow.
NOTE: anitimagic field blocks spells, spell-like abilities and supernatural abilities
Low HP: You're going to want the fighter in your party to make sure you're protected at all times, and have your cleric keep a healing spell or two handy.
DM Counters
he have only 45 hp. send in something that break through magical protection, and hes DEAD.
Miscellaneous
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