Teoryran Humans (3.5e Race)

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Nobleborn

Also see the human creature listing.

  • Humanoid (Human)
  • Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
  • Human base land speed is 30 feet.
  • Nobleborn humans and only noble-born humans can take paladin variant classes, other humans can only take default paladins.
  • Weapon and Armor Proficiency: Nobles are born proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
  • Special. Any nobleborn may take fighter and Paladin without training.
  • 1 extra Fighter Bonus Feats at 1st level.
  • 4 extra skill points at 1st level and 1 extra skill point at each additional level.
  • Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
  • Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.


Commoner

Also see the human creature listing.


Burgler

Any noble or peasant may become a Burgler but a small minority are born into old families descending from the founders or just rich people merchants. Burglars are usually rogues, bards, wizards. They are rarely monks or clerics because the family wants to marry wealth with wealth.

Also see the human creature listing.

See the Speak Language skill.

Table: Human Random Starting Ages
Adulthood Simple Moderate Complex
15 years +1d4 +1d6 +2d6
Table: Human Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
35 years 53 years 70 years +2d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Human Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4’ 10” +2d10 120 lb. × (2d4) lb.
Female 4’ 5” +2d10 85 lb. × (2d4) lb.


Table: Caste Rules
Ability Score Nobleborn Commonborn Burgler Family
banned class barbarian wizard
favored class any warrior ranger, barbarian, druid
always qualify paladin nature class
human bonus skill yes no
Nobles can play evil paladins, farmers can play lawfull barbarians or the favored class etc. This means the variant classes.


(Teoryran) Peasant, 1st-Level Commoner
Size/Type: Medium Humanoid (Human)
Hit Dice: 1d4+2 (6 hp)
Initiative: +0
Speed: 20 ft. in scale mail (4 squares); base speed 30 ft.
Armor Class: 16 (+4 Padded Armor, touch 10, flat-footed 16
Base Attack/Grapple: +1/+2
Attack: club +3 melee (1d8+1/19-20)
Full Attack: club +3 melee (1d8+1/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Human traits
Special Qualities: None
Saves: Fort +3*, Ref +0*, Will –1*
Abilities: Str 12, Dex 10, Con 10, Int 8, Wis 14, Cha 6
Skills: Handle Animal +4, Ride +4
Feats: Weapon Focus (club) plus Human Extra Feat
Environment: Any
Organization: family (2–4), mob (11–20 plus ), or village (30–100 plus 30% noncombatants, 1 elder of 3rd–6th level)
Challenge Rating: 1/2
Treasure: standard goods; tools
Alignment: chaotic evil
Advancement: By commoner
Level Adjustment: +0

Combat

Teoryan country life is extremely tough. Farmers are used to chasing away wolves, bully their neighbors and murdering their kinfolk. After going through combat training their weapon training is beating their children they attacking blindly without thinking about weapons.


Human Traits (Ex): Humans posses the following racial traits.

  • Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
  • Human base land speed is 30 feet.
  • 1 extra feat at 1st level.
  • 4 extra skill points at 1st level and 1 extra skill point at each additional level.
  • Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
  • Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.

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