Enchanter (5e Subclass)
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Enchanter
as a enchanter you like making items stronger and more efficient, from indestructible swords to damage dealing armor. as you continue to enchant you learn to not only enchant items but to make them to, eventually making items in half the time
- Eye for the Enchanted
when you select this school at second level you can sense magic items within 60 feet of you by making a successful dc15 Intelligence (Arcana) check
- quick crafter
starting at sixth level you can craft all magic items in half the time.
- armor enchanter
starting at tenth level you can add 1 ac to any armor for 1d4 hours. after using this ability you can't use it again till after a long rest
- clothing enchanter
at fourteenth level you start enchanting clothing. you can give a piece of clothing one of these bonuses for 1d4 hours. chose one.
swim suit
while wearing the clothing you gain a swim speed of 30 feet and can breath underwater for 15 minutes.
fly suit while wearing the clothing you gain a fly speed of 30 feet and hover.
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