Aegian Sentinel (5e Creature)

From D&D Wiki

Jump to: navigation, search

Aegian Sentinel

Medium construct, unaligned


Armor Class 12
Hit Points 94 (21d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 10 (+0) 11 (+0) 10 (+0) 6 (-2)

Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses passive Perception 10
Languages understands Celestial but can't speak
Challenge 7 (2,900 XP)


Illumination. The sentinel sheds bright light in a 30-foot radius and dim light for an additional 30 feet.

Immutable Form. The sentinel is immune to any spell or effect that would alter its form.

Magic Resistance. The sentinel has advantage on saving throws against spells and other magical effects.

ACTIONS

Multiattack. The sentinel makes three claw attacks. It can substitute one of these attacks with a light beam.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Light Beam. The sentinel fires a beam of bright golden light at one creature it can see within 20 feet. The creature must make a DC 10 Constitution saving throw, taking 13 (3d8) radiant damage on a failed save, or half as much damage on a successful one.


A skeletal figure made of ancient metal and covered with plates of mysterious ivory white steel, accented with intricate gold swirls. The sentinel waits inside its master's tomb in limbo, always watching, restlessly waiting for some unfortunate trespasser to come into its grasp, powered by a mystical golden light within that allows to march on—centuries and centuries after the last memories of the ones who created fade.


Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: