Forest Avenger (5e Creature)
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Forest Avenger
Medium plant, neutral Armor Class 17 (natural armour, shield)
Saving Throws Con +4 Innate Spellcasting. The forest avenger's innate spellcasting ability is Wisdom (spell save DC 14). The forest avenger can innately cast the following spells, requiring no material components: At will: druidcraft, shillelagh Speak with Beasts and Plants. The forest avenger can communicate with beasts and plants as if they shared a language. Tree Stride. Once on its turn, the forest avenger can use 10 feet of its movement to step magically into one living tree within its reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger. ACTIONSClub. Melee Weapon Attack: +5 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh.
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If the forest avengers had their way, the act of harming an animal or plant in any way would be a crime punishable by death. They look like male dwarves with woody, moss-covered skin and beards made from leaves and other plant matter. Nature's Fanatics. Many — including most of their allies — think of the forest avengers as a race of fanatics, zealots, and extremists, though they are usually kept in line by treants, whom the forest avengers revere almost to the point of worship, and fey creatures, which the forest avengers respect, and are respected by. Some clans of forest avengers form bonds with druids and elves they trust deeply. |
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