Rooter Vinecaller (5e Creature)
Rooter Vinecaller
Medium plant, neutral evil Armor Class 13 (natural armour)
Damage Vulnerabilities fire False Appearance. While the rooter remains motionless, it is indistinguishable from an ordinary plant. Fear of Fire. If the rooter takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn. ACTIONSMultiattack. The rooter makes two melee attacks. Vine. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage. If the target is a creature, it must then succeed on a DC 12 Constitution saving throw or become infected with a disease. Creatures immune to the poisoned condition are immune to this disease. Entangling Plants. Grasping roots and vines sprout in a 15-foot radius centred on the rooter, withering away after 1 minute. For the duration, that area is difficult terrain for nonplant creatures. In addition, each creature of the rooter's choice in that area when the plants appear must succeed on a DC 12 Strength saving throw or become restrained. A creature can use its action to make a DC 12 Strength check, freeing itself or another entangled creature within reach on a success.
|
Rooter vinecallers are among the rarest of rooters, with the ability to summon grasping vines that entangle their enemies. Vinecallers are covered in vines that carry the dreaded pollen of the rooters, and a vinecaller moves faster, and hits more often thanks to those swarming vines. They trap enemies within their vines, and other rooters surround their helpless victims, killing them and then leaving while the tiny spores of new rooters grow within the corpse. |
Back to Main Page → 5e Homebrew → Creatures