Yithian (5e Creature)

From D&D Wiki
Jump to navigation Jump to search


Yithian

Large aberration, lawful neutral


Armor Class 16 (natural armour)
Hit Points 97 (13d10 + 26)
Speed 30 ft.


STR DEX CON INT WIS CHA
13 (+1) 9 (-1) 15 (+2) 19 (+4) 16 (+3) 14 (+2)

Saving Throws Int +6, Wis +5
Skills Arcana +6, History +6, Insight +5, Persuasion +4
Senses darkvision 120 ft., passive Perception 13
Languages Common, Yithian
Challenge 4 (1,100 XP)


ACTIONS

Multiattack. The yithian makes three attacks: two with its pincer, and one with its Spore Cloud. If its Lightning Rifle is available, it may use it in place of its Spore Cloud.

Pincer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) piercing damage.

Spore Cloud. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (3d8) poison damage, and must succeed a DC 15 Constitution saving throw or become poisoned for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Lightning Rifle (Recharge 5-6). Ranged Spell Attack: +6 to hit, range 30 ft., one target. Hit: 31 (6d8 + 4) lightning damage, and must succeed a DC 15 Constitution saving throw or be paralyzed for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


The Yithians, also known as the Great Race of Yith, are alien creatures that have mastered time travel. Their home is the planet of Yith. Yithians have cone-shaped bodies, long necks, arms with claws and a second neck with a tube-like end. Originally, Yithians had different bodies they left behind long ago, taking over the bodies of other species when it is required.


Back to Main Page5e HomebrewCreatures