Graatel Arcane Magic (3.5e Sourcebook)

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Arcane Magic[edit]

Arcane magic works a little differently in Graatel.

First, arcane casters work off of spell points that are detailed in the following tables.

Table: Arcane Spell Points per Day
Level Prepared Caster Spontaneous Caster
1st 3 4
2nd 5 7
3rd 8 13
4th 14 18
5th 19 28
6th 29 38
7th 37 50
8th 51 62
9th 63 80
10th 81 96
11th 97 114
12th 115 130
13th 131 148
14th 149 164
15th 165 182
16th 183 198
17th 199 216
18th 217 232
19th 233 248
20th 249 275

This is the bonus spell point table based on high ability scores. It is the same bonus spell point table available from the OGL licensed materials.

Ability
Score
Bonus Power Points (by Class Level)
1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th
10–11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12–13 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10
14–15 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
16–17 1 3 4 6 7 9 10 12 13 15 16 18 19 21 22 24 25 27 28 30
18–19 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40
20–21 2 5 7 10 12 15 17 20 22 25 27 30 32 35 37 40 42 45 47 50
22–23 3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60
24–25 3 7 10 14 17 21 24 28 31 35 38 42 45 49 52 56 59 63 66 70
26–27 4 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80
28–29 4 9 13 18 22 27 31 36 40 45 49 54 58 63 67 72 76 81 85 90
30–31 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
32–33 5 11 16 22 27 33 38 44 49 55 60 66 71 77 82 88 93 99 104 110
34–35 6 12 18 24 30 36 42 48 54 60 66 72 78 84 90 96 102 108 114 120
36–37 6 13 19 26 32 39 45 52 58 65 71 78 84 91 97 104 110 117 123 130
38–39 7 14 21 28 35 42 49 56 63 70 77 84 91 98 105 112 119 126 133 140
40–41 7 15 22 30 37 45 52 60 67 75 82 90 97 105 112 120 127 135 142 150

Spontaneous spell casters will indicate how many spells that are known total in the class description themselves. This will allow an individual that ability to be more flexible.

For all prepared spell casters in the world of Graatel the requirement of preparing spells is in affect, however only the base cost of the spell is considered in use. For example if you wanted to use a magic missile (2 sp 1d4+CL(max 5)) you have to tie up 2 spell points to have it memorized. However any unspent points can be used to augment the spell and remain in reserve until used. (i.e. a 5th level wizard prepares magic missile for 2 sp. Upon casting the wizard wants to deal 3d4 (2 sp per d4 as outlined in the Arcane spell chart) he simply ticks off the spell itself and 4 points from his reserve).

School Specialization[edit]

School specialization in Graatel gives a +1 CL bonus to the school chosen at the cost of barring the inverse schools spells from your spell list. All arcance casters can specialize, with the same restrictions as listed above.

Spells By Level[edit]

Spells by First Name[edit]


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