Krainos Delta (3.5e Creature)

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Size/Type: Medium Undead
Hit Dice: 10d12+30 (90 hp)
Initiative: +6
Speed: 40ft
Armor Class: 24 ( +4 Dex, +10 Natural Armor), touch 14, flat-footed 20
Base Attack/Grapple: +10/+15
Attack: Slam +18(1d8+8 plus Energy Drain)
Full Attack: Slam +18(1d8+8 plus Energy Drain)
Space/Reach: 5ft./5ft.
Special Attacks: Blood Drain, Domination, Energy Drain, Psi-like abilities
Special Qualities: +2 turn resistance, damage reduction 5/silver, darkvision 60 ft., fast healing 2, Fire acclimated, gaseous form, resistance to cold 10, electricity 10, and fire 10, spider climb, Telepathy, undead traits
Saves: Fort +1, Ref +6, Will +5
Abilities: Str 18, Dex 18, Con -, Int 13, Wis 13, Cha 14
Skills: Bluff +6, Climb +8, Craft or Profession (any one) +4, Diplomacy +4, Hide +10, Jump +8, Listen +11, Move Silently +10, Search +8, Sense Motive +11, Spot +11
Feats: Alertness, Improved Initiative, Improved Natural Attack, Lightning Reflexes, Skill Focus (selected Craft or Profession skill), Toughness
Environment: Any
Organization: Gang (4–9), band (10–100 plus 1 11th-level Beta), warband (10–24 plus 2–4 Hellhounds), Hive (300–500 plus 1 Beta per 20 Adult Delta plus 3-5 Alpha, 1 Omega and 10-15 Hellhounds)
Challenge Rating: 10
Treasure: Normal
Alignment: Always Evil (any)
Advancement: -
Level Adjustment: -
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Combat

Krainos Deltas use their vampire-like abilities to track down thier prey, slamming them against rocks and mauling them for life force.

Blood Drain (Ex): A Krainos Delta can suck blood from a living victim with its fangs by making a successful grapple check. If it pins the foe, it drains blood, dealing 1d6 points of Constitution drain each round. On each such successful drain attack, the vampire spawn gains 10 temporary hit points.

Domination (Su): A Krainos Delta can crush an opponent’s will just by looking onto his or her eyes. This is similar to a Vampire Spawn's gaze attack, except that the Delta must take a standard action, and those merely looking at it are not affected. Anyone the vampire targets must succeed on a DC 18 Will save or fall instantly under the Delta’s influence as though by a dominate person spell from a 5thlevel caster. The ability has a range of 30 feet. The save DC is Charisma-based.

Energy Drain (su): Living creatures hit by a Delta’s slam attack gain one negative level. The DC is 18 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the vampire spawn gains 10 temporary hit points

Fast Healing(su): A Delta heals 2 points of damage each round so long as it has at least 1 hit point. If reduced to 0 hit points in combat, it automatically assumes gaseous form and attempts to escape. It must reach its coffin home within 2 hours or be utterly destroyed. (It can travel up to nine miles in 2 hours.) Once at rest in its coffin, it is helpless. It regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 2 hit points per round

Gaseous Form(su): As a standard action, a Delta can assume gaseous form at will as the spell (caster level 6th), but it can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability

Spider Climb(su): A Delta can climb sheer surfaces as though with a spider climb spell

Vital Connection (Su): Whenever a Delta is within 100 feet of another Delta, they gain each other's abilities. A Delta may communicate with any other Krainos within 100 feet telepathically.


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