Hulking Vulture (5e Creature)
From D&D Wiki
Hulking Vulture
Large beast, neutral evil Armor Class 12
Skills Athletics +7, Perception +4 Dive Attack. If the vulture moves at least 20 feet straight toward a target and then hits it with a melee weapon attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. Keen Sight and Smell. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell. Pack Tactics. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated. ACTIONSMultiattack. The vulture makes two attacks: one with its beak and one with its talons. Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage. Talons. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
|
Hulking vultures are the largest and cruellest giant vultures. They swoop down on prey to impale them on their talons. |
Back to Main Page → 5e Homebrew → Creatures