Hulking Vulture (5e Creature)

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Hulking Vulture

Large beast, neutral evil


Armor Class 12
Hit Points 59 (7d10 + 21)
Speed 30 ft., fly 60 ft.


STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 16 (+3) 7 (-2) 14 (+2) 8 (-1)

Skills Athletics +7, Perception +4
Senses passive Perception 14
Languages understands Common but can't speak
Challenge 3 (700 XP)


Dive Attack. If the vulture moves at least 20 feet straight toward a target and then hits it with a melee weapon attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Keen Sight and Smell. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.

Pack Tactics. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.

ACTIONS

Multiattack. The vulture makes two attacks: one with its beak and one with its talons.

Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.

Talons. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.


Hulking vultures are the largest and cruellest giant vultures. They swoop down on prey to impale them on their talons.


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