Lizardfolk Commoner (5e Creature)
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Lizardfolk Commoner
Medium humanoid (lizardfolk), neutral Armor Class 13 (natural armour)
Skills Perception +3, Stealth +2, Survival +3 Hold Breath. The lizardfolk can hold its breath for 15 minutes. ACTIONSBite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
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Most outsiders experience little more than warriors when they enter the territory of a lizardfolk tribe, but those powerful enough to overcome those warriors, diplomatic enough to arrange a truce, or those unlucky enough to be captured might have the opportunity to see a lizardfolk settlement. |
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