Bugbear Savage (5e Creature)

From D&D Wiki

Revision as of 03:16, 12 April 2018 by SirSprinkles (talk | contribs)
Jump to: navigation, search

Bugbear Savage

Medium humanoid (goblinoid), chaotic evil


Armor Class 20 (unarmored defense)
Hit Points 273 (26d8 + 156)
Speed 40 ft.


STR DEX CON INT WIS CHA
24 (+7) 18 (+4) 22 (+6) 11 (+0) 16 (+3) 11 (+0)

Saving Throws Dex +10, Con +12, Cha +6
Skills Athletics +13, Intimidation +6, Stealth +10, Survival +9
Damage Resistances bludgeoning, piercing and slashing damage from nonmagical attacks
Condition Immunities charmed, frightened, paralyzed, poisoned, stunned
Senses darkvision 60 ft., passive Perception 13
Languages Common, Goblin
Challenge 18 (20,000 XP)


Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (already included in the attack).

Reckless. At the start of its turn, the bugbear may gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Superior Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 14 (4d6) damage from the attack.

Unarmored Defense. The bugbear can add its Constitution modifier to its Armor Class while not wearing any armor.

ACTIONS

Multiattack. The bugbear makes two attacks and can use Primal Scream.

Greataxe. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (2d12 + 7) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +13 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 14 (2d6 + 7) piercing damage in melee or 10 (1d6 + 7) piercing damage at range.

Primal Scream. All hostile creatures within 60 feet of the bugbear must succeed on a DC 20 Wisdom saving throw or be frightened of the bugbear until the end of its next turn. If a creature succeeds on its saving throw, this ability has no effect on that creature for 24 hours.

REACTIONS

Retaliation. When the bugbear takes damage from a creature that is within 5 feet of it, it can make a melee weapon attack against that creature.

Bugbear savages have spent their brutish lives clawing their way to the top. When a bugbear is lost and isolated in the wilderness for years, its survival depends on achieving a new level of ferocity.

Recommended Magic Items

The bugbear may be equipped with one or more of the following magic items at the GM’s discretion: +2 greataxe, bronze griffon figurine of wondrous power, ring of protection, and two potions of supreme healing.


Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: