Hellspawn Hawk (5e Creature)

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Hellspawn Hawk

Small beast, chaotic evil


Armor Class 13
Hit Points 10 (3d6)
Speed 10 ft., fly 60 ft.


STR DEX CON INT WIS CHA
6 (-2) 16 (+3) 10 (+0) 4 (-3) 13 (+1) 10 (+0)

Skills Perception +5
Damage Vulnerabilities cold
Damage Resistances fire
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 15
Languages understands Common and Infernal but can't speak
Challenge 1/2 (100 XP)


Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight.

Hunter Instinct. The hawk has advantage on an attack roll against a creature if none of the creature's allies are within 5 feet of it. They also have advantage if the creature is within 5 feet of its allies so long as they are incapacitated.

ACTIONS

Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.


Taking its name from its fiendish ancestry as well as leathery wings with flight feathers, the hellspawn hawk fearlessly attacks almost any animal, stabbing it with its dagger-like beak. Hellspawn hawks almost never hunt together, they attack with surprise and the element of fear.


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