Gladiator, Variant (5e Subclass)
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Gladiator
The violent showmen of bloodsport, and the avatars of slaughter, archetypal gladiators revel in battle. More than that, they transform killing into performance art. The crucible of fighting pits and coliseums produce gladiators in droves, but only the most merciless and popular survive to make their reputation and escape as free men. As such, free gladiators often have as much celebrity as they do a genuine love of brutality.
Martial Subclass
- Unarmored Defense
You are used to wearing minimal protection when you fight. Starting from when you choose this subclass at 3rd level, when you are not wearing armor, your Armor Class equals 10 + your Dexterity modifier + your Charisma modifier. You can use a shield and still gain this benefit.
- By Popular Demand
Starting from when you choose this subclass at 3rd level, if there is a non-combative audience observing you fighting, you gain a bonus to your attack roll equal to the number of members of the audience, to a maximum of your Charisma modifier. You can gain this bonus only once per turn.
- Daunting
At 7th level, you gain proficiency with the Intimidation skill. If you are already proficient with the Intimidation skill, you instead gain proficiency in one skill from the fighter skill list. Your proficiency bonus is doubled for any check you make that uses Intimidation. You gain this benefit regardless of which skill proficiency you gain from this feature.
- Gamble
Starting at 10th level, you can enter a special fighting stance on your turn as a bonus action. Until the start of your next turn, attack rolls against you have advantage if the attacker is within your reach. While in this fighting stance, when a creature within your reach attacks you, they provoke an opportunity attack from you, and when you make an opportunity attack provoked in such a manner, you do not need to use your reaction.
- Crowd Favorite
Starting at 15th level, you gain a bonus to your weapon damage rolls equal to your Charisma modifier.
- Finish Him!
Starting at 18th level, when you hit with a melee attack, you can choose to deal the maximum possible damage with that attack. For example, if you make an attack with a greatsword and choose to use this class feature, you would deal 12 damage plus modifiers, since the greatsword deals 2d6 damage. An attack that uses this class feature ignores resistances. Once you use this class feature, you can't use it again until you complete a short or long rest.
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