Bond Wielder (5e Subclass)

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Wrestler

Fighter Martial Subclass

Wrestlers use their immense physical strength to grapple and immobilize their opponents.When choosing this subclass you no longer provoke attacks of oppurtunity when initiating a grapple and you have advantage on all grapple related checks.

Wrestling Toss

Beginning when you choose this subclass at 3rd level, while grappling a medium sized or smaller creature, you may choose to throw them 15 feet in any direction as a bonus action. The creature is no longer grappled but is knocked prone.

Choke Hold

Starting at 7th level, while you are grappling a creature, you may choose to use a choke hold on them as an action. If the creature does not escape the grapple by the end of its next turn, it is incapacitated and unconscious for three turns and takes 2d8 bludgeoning damage plus your strength modifier. You may use this a number of times equal to your strength modifier plus one between long or short rests.

Bone Break

Starting at 10th level, if you are grappling a large sized or smaller creature, you may attempt to break a bone as a bonus action, dealing 5d8 plus your strength modifier of bludgeoning damage. You may use this a number of times equal to your strength modifier between long or short rests.

Size doesnt Matter

Starting at 15th level, Your wrestling toss, choke hold and Bone Break abilities can all be performed on any creature of the Huge size category or smaller

Neck Snap

At 18th level, Choke hold damage increases to 4d8 plus your strength modifier. Also Bone Break damage increases to 7d8 plus strength modifier. In addition 3 times a day while grappling you can attempt a neck snap. The opponent makes a saving throw against 8 + proficiency bonus + your strength modifier. On a failed save the target takes 12d12 damage and half damage on a successful one and is left stunned for one round regardless of their save. Any creature who fails the save and is at or below half H.P dies outright.


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