Mulrak Jewel of Madness (5e Creature)
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Mulrak Jewel of Madness
Huge humanoid (mulrak), neutral evil Armor Class 15 (natural armour)
Skills Deception +8, Perception +10, Stealth +8 Keen Hearing and Smell. The mulrak has advantage on Wisdom (Perception) checks that rely on hearing or smell. Metal Sense. The mulrak can pinpoint, by scent, the location of metal within 60 feet of her. Stone Camouflage. The mulrak has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. Spellcasting. The mulrak is an 11th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The mulrak knows the following sorcerer spells: Cantrips (at will): fire bolt, mage hand, minor illusion, prestidigitation, ray of frost, shocking grasp ACTIONSMultiattack. The mulrak makes two attacks with her claws. Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage. Rend Mind. Ranged Spell Attack: +8 to hit, range 60 ft., one creature. Hit: 10 (3d6) psychic damage.
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All female mulraks develop psionic abilities as they age, but only the most powerful among them can ever hope to become jewels of madness. Through her abilities, a mulrak jewel of madness turns her enemies against each other and debilitates those that fail to resist her magic. |
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