Incendine Flaming Warrior (5e Creature)
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Incendine Flaming Warrior
Medium humanoid (incendine), lawful neutral Armor Class 18 (chain mail, shield)
Damage Immunities fire Heated Body. A creature that touches the incendine or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. Heated Weapons. When the incendine hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack). Ignited Illumination. As a bonus action, the incendine can set itself ablaze or extinguish its flames. While ablaze, the incendine sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Innate Spellcasting. The incendine's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At will: fire bolt ACTIONSMultiattack. The incendine makes two attacks. Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 3 (1d6) fire damage.
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Incendine flaming warriors possess the ability to set their bodies alight, imbuing themselves and their weapons with the power of elemental fire. |
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