Incendine Flaming Warrior (5e Creature)

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Incendine Flaming Warrior

Medium humanoid (incendine), lawful neutral


Armor Class 18 (chain mail, shield)
Hit Points 90 (12d8 + 36)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 16 (+3) 11 (+0) 12 (+1) 14 (+2)

Damage Immunities fire
Senses darkvision 60 ft., passive Perception 11
Languages Common, Ignan
Challenge 8 (3,900 XP)


Heated Body. A creature that touches the incendine or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.

Heated Weapons. When the incendine hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

Ignited Illumination. As a bonus action, the incendine can set itself ablaze or extinguish its flames. While ablaze, the incendine sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Innate Spellcasting. The incendine's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: fire bolt
1/day each: burning hands, continual flame

ACTIONS

Multiattack. The incendine makes two attacks.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 3 (1d6) fire damage.


Incendine flaming warriors possess the ability to set their bodies alight, imbuing themselves and their weapons with the power of elemental fire.
Many sages debate the origins of the fiery powers of the flaming warriors. Some say that it is just a side effect of life in the Plane of Fire, while others believe that it requires a strict regimen of training and exercises. Regardless, only the incendines themselves can truly speak to the origins of their flaming warriors, and they aren't likely to share the details anytime soon.


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