Nirdes the Glutton (5e Creature)

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Nirdes the Glutton

Gargantuan ooze, chaotic evil


Armor Class 19 (natural armor)
Hit Points 784 (8d50 + 20d10 + 450)
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 23 (+6) 27 (+8) 17 (+3) 13 (+1)

Saving Throws Con +15, Int +17, Wis +12
Damage Vulnerabilities Lightning, Slashing
Damage Resistances Psychic
Damage Immunities Acid, Bludgeoning, Cold
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses Blindsight 230 ft., passive Perception 18
Languages telepathy 120 ft.
Challenge 30 (155,000 XP)


Corrosive Form. Any melee attacker that hits Nirdes the Glutton takes 21 (1d20 + 9) acid damage. Any nonmagical weapon made of metal that hits Nirdes the Glutton corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to Damage Rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 1-foot-thick, nonmagical metal in 1 round.

False Appearance While motionless Nirdes looks like a large pool of black water. He is semi-transparent and so it is easier to see things closer to the surface.

ACTIONS

Multiattack. Nirdes may take 6 attacks. 3 with it's Pseudopod, 2 with it's Pseudo Lance, and 1 with it's Psychic Crush

Psychic Crush (Recharge 5-6). Nirdes the Glutton targets one creature that it can sense within 60 feet of it. The target must make a DC 21 Intelligence saving throw, taking 37 (3d12 + 11) psychic damage on a failed save, or half as much damage on a successful one.

Pseudopod. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 36 (2d20 + 14) acid damage.

Pseudo Lance. Melee Weapon Attack +14 to hit, reach 5 ft., one target. Hit: 47 (3d20 + 12) acid damage, and must make a DC 19 dexterity saving throw. On a failed save they are pushed back 5 ft.

REACTIONS

Oozelings. When hit with slashing or lightning damage, Nirdes spawns 4d4 Black Puddings within 10 ft. of it's attacker.

Harden. When attacked with a melee weapon it gets +2 AC

LEGENDARY ACTIONS

The Nirdes the Glutton can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Nirdes the Glutton regains spent legendary actions at the start of its turn.

Force Push (-2 Actions). Everything within 10 ft. of Nirdes the Glutton must make a DC 23 dexterity check. On a fail they are pushed 20 ft, and take 10 (1d8 + 6) Bludgeoning damage, and half that (distance and damage) on a success.

Consume. Nirdes reaches out and grabs a creature within 10 ft. of it. They must make a DC 20 strength saving throw. On a fail they are moved into Nirdes space, and must make a DC 19 constitution saving throw, on a fail taking 29 (2d20 + 8) acid damage.

Nirdes the Glutton is a gargantuan black ooze with a large metal sphere in the center. The sphere is covered in runes, and seems to pulse energy throughout Nirdes, filling it with an intense, and evil intelligence. It is able to command and imbue intelligence upon other oozes in the area.


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