Orc Savant (5e Creature)
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Orc Savant
Medium humanoid (orc), chaotic neutral Armor Class 11 (leather armor)
Skills Deception +2, History +4, Intimidation +2, Persuasion +2, Religion +4 Aggressive Maneuver. When the orc hits a creature with a weapon attack, it can use a bonus action to choose one of its allies who can see or hear it. That creature can use its reaction to move up to its speed toward the target of the orc's attack. Knowledge of Its Kind. The orc gains a +2 bonus to Intelligence (History) or Intelligence (Religion) checks related to orc cultures. ACTIONSGreataxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage. Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage. REACTIONSParry. The orc adds 2 to its AC against one melee attack that would hit it. To do so, the orc must see the attacker and be wielding a melee weapon. |
On a very rare occasion an orc is born with an exceptional intelligence and wisdom, at least in orc standards. These orcs provide an invaluable resource to its tribe by becoming the "thinking one", planning the raid and commanding its kins in the heist. But more often, an orc savant is despised by its kins for "being a smart-ass", and decides to abandon its kind to join others that it can have a decent talk or two. Many adventurers are surprised to find a piece of poetry completely written in elonquent Orc. Unless this poetry is written by an eccentric sage who takes great interest in Orcish language, this is a solid proof of an orc savant dwelling in the tribe. |
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