5e SRD:Bandit
This material is published under the OGL 1.0a. |
Bandit
Medium humanoid (any race), any non-lawful alignment Armor Class 12 (leather armor)
Senses passive Perception 10
ACTIONSScimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage. Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
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Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. |
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