3e SRD:Devil, Hellcat
This material is published under the OGL 1.0a. |
Hellcat[edit]
Size/Type: | Large Outsider (Evil, Lawful) |
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Hit Dice: | 7d8+21 (52 hp) |
Initiative: | +6 (+2 Dex, +4 Improved Initiative) |
Speed: | 40 ft. |
AC: | 14 (-1 size, +2 Dex, +4 natural) |
Attacks: | 2 claws +12 melee, bite +7 melee |
Damage: | Claw 1d4+6, bite 2d6+3 |
Face/Reach: | 5 ft. by 10 ft./5 ft. |
Special Attacks: | Pounce, improved grab, rake 1d4+3 |
Special Qualities: | Scent, invisible in light, SR 16, damage reduction 20/+2, fire resistance 20 |
Saves: | Fort +8, Ref +7, Will +7 |
Abilities: | Str 23, Dex 15, Con 17, Int 10, Wis 14, Cha 10 |
Skills: | Climb +16, Jump +16, Listen +16, Move Silently +16, Spot +12, Swim +12 |
Feats: | Dodge, Improved Initiative |
Climate/Terrain: | Any land and underground |
Organization: | Solitary, pair, or pride (6-10) |
Challenge Rating: | 7 |
Treasure: | None |
Alignment: | Always lawful evil |
Advancement: | 8-10 HD (Large); 11-21 (Huge) |
Hellcats use a natural telepathy to communicate with one another and those they encounter.
Combat
Pounce (Ex): If a hellcat leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Improved Grab (Ex): To use this ability, the hellcat must hit with its bite attack. If it gets a hold, it can rake.
Rake (Ex): A hellcat can make two rake attacks (+12 melee) against a held creature with its hind legs for 1d4+3 damage each. If the hellcat pounces on an opponent, it can also rake.
Invisible in Light (Ex): A hellcat is invisible in any area lit well enough for a human to see. In a darkened area, it shows up as a faintly glowing outline visible up to 30 feet away (60 feet if the viewer has low-light vision). Magical darkness smothers the glow and conceals the outline.
Skills: Hellcats receive a +4 racial bonus to Listen and Move Silently checks.
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