3e SRD:Wolverine, Dire

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This material is published under the OGL 1.0a.

Dire Wolverine[edit]

Size/Type: Large Animal
Hit Dice: 5d8+20 (42 hp)
Initiative: +3 (Dex)
Speed: 30 ft., climb 10 ft.
AC: 16 (-1 size, +3 Dex, +4 natural)
Attacks: 2 claws +8 melee, bite +3 melee
Damage: Claw 1d6+6, bite 1d8+3
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Rage
Special Qualities: Scent
Saves: Fort +8, Ref +7, Will +5
Abilities: Str 22, Dex 17, Con 19, Int 2, Wis 12, Cha 10
Skills: Climb +14, Listen +9, Spot +8
Feats:
Climate/Terrain: Temperate forest, hill, plains, and underground
Organization: Solitary or pair
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-15 HD (Large)


Combat

Rage (Ex): A dire wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. An enraged dire wolverine gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily.



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