3e SRD:Squid, Giant
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Giant Squid[edit]
Size/Type: | Huge Animal (Aquatic) |
---|---|
Hit Dice: | 12d8+12 (66 hp) |
Initiative: | +3 (Dex) |
Speed: | Swim 80 ft. |
AC: | 17 (-2 size, +3 Dex, +6 natural) |
Attacks: | Tentacle rakes +15 melee, bite +10 melee |
Damage: | Tentacle 1d6+8, bite 2d8+4 |
Face/Reach: | 10 ft. by 20 ft./10 ft. (40 ft. with tentacle) |
Special Attacks: | Improved grab, constrict 1d6+8 |
Special Qualities: | Ink cloud, jet |
Saves: | Fort +9, Ref +11, Will +5 |
Abilities: | Str 26, Dex 17, Con 13, Int 1, Wis 12, Cha 2 |
Skills: | Listen +9, Spot +9 |
Feats: | |
Climate/Terrain: | Any aquatic |
Organization: | Solitary |
Challenge Rating: | 9 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 13-18 HD (Huge); 19-36 HD (Gargantuan) |
Combat
Improved Grab (Ex): To use this ability, the giant squid must hit a Medium-size or smaller opponent with a tentacle rake attack. If it gets a hold, it can constrict.
Constrict (Ex): A giant squid deals automatic tentacle rake damage with a successful grapple check against Medium-size or smaller creatures.
Ink Cloud (Ex): A giant squid can emit a cloud of jet-black ink 20 feet high by 20 feet wide by 40 feet long once a minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. Creatures within the cloud suffer the effects of total darkness.
Jet (Ex): A giant squid can jet backward once a round as a double move action, at a speed of 320 feet.
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