D&D Wiki has recently been upgraded and the old skin has been retired. A new Vector-based skin was made. As such there are now a lot of issues. Please collect issues that you find at this page. — Blue Dragon

3e SRD:Ioun Stones

From D&D Wiki
Jump to navigation Jump to search
This material is published under the OGL 1.0a.

Ioun Stones[edit]

These stones always float in the air and must be within 3 feet of their owner to be of any use. When a character first acquires a stone, the character must hold it and then release it, whereupon it takes up a circling orbit 1d3 feet from the characters head. Thereafter, a stone must be grasped or netted to separate it from its owner. The owner may voluntarily seize and stow a stone to keep it safe, but the character loses the benefits of the stone during that time. Ioun stones have an AC of 24, 10 hit points, and a hardness of 5. Regeneration from the pearly white Ioun stone only cures damage taken while the character is using the stone. The pale lavender and lavender and green stones work like a rod of absorption, but absorbing a spell requires a readied action, and these stones cannot be used to empower spells. Stored spells in the vibrant purple stone must be placed by a spellcaster but can be used by anyone (see ring of spell storing). Caster Level: 12th; Prerequisites: Craft Wondrous Item, creator must be 12th level

Ioun Stones
Color		Shape		Effect					Market Price
-----		-----		------					------------
Dull gray	Any		Merely orbits without further powers		25 gp
Dusty rose	Prism		+1 deflection bonus to AC			4,000 gp
Clear		Spindle	Sustains creature without food or water	5,000 gp
Pale blue	Rhomboid	+2 enhancement bonus to Strength		8,000 gp
Scarlet and blue Sphere	+2 enhancement bonus to Intelligence	8,000 gp
Incandescent blue Sphere	+2 enhancement bonus to Wisdom		8,000 gp
Deep red	Sphere		+2 enhancement bonus to Dexterity		8,000 gp
Pink		Rhomboid	+2 enhancement bonus to Constitution	8,000 gp
Pink and green	 Sphere	+2 enhancement bonus to Charisma		8,000 gp
Dark blue	Rhomboid	Alertness (as the feat)				8,000 gp
Vibrant purple	 Prism		Stores six levels of spells			12,000 gp
Iridescent	Spindle	Sustains creature without air			15,000 gp
Pale green	Prism		+1 competence bonus to attack rolls, 		20,000 gp
saves, and checks		
Pearly white	Spindle	Regenerate 1 point of damage/hour		20,000 gp
Pale lavender	Ellipsoid	Absorb spells up to 4th level*			20,000 gp
Lavender and green Ellipsoid Absorb spells up to 8th level**		40,000 gp
  • After absorbing 20 spell levels, the stone burns out and turns to dull gray, forever useless.
    • After absorbing 50 spell levels, the stone burns out and turns dull gray, forever useless.

Caster Level: {{{cl}}}; Prerequisites: {{{prerequisites}}}



Back to Main Page3e Open Game ContentSystem Reference DocumentMagic Items

Padlock.png This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the 3e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

[[Category:CL {{{cl}}}]]